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Can anyone advise me how to run Quake 2 on a Windows 10 OS. Thank You Showing 1 - 10 of 10 comments. Kvaki View Profile View Posts. Ok, I figured it out. The game will basically run either on one or another video cards installed on a computer. If you have an intergrated graphics card for example Intel card along with a NVIDIA video card, you will have to disable one or other for it to work.

The way I disabled it under Windows 10 was easy. Go to Manage 3D Settings. Go to the Program Settings tab You will see the following: 1 Select a programs to customize. That should fix the problem.

Originally posted by sgtwode :. I wish i had admin rights here. I could just make the news post sticky on the forums. Last edited by Kvaki ; 1 Jan, pm. Originally posted by Kvaki :. Originally posted by Deez. Mowf :. Originally posted by margalus :. Well I dont have the option for nvidia or AMD, my pc can only run in intelHD integrated graphics, so if theres any way I can run quake 2 in full screen and with music without it crashing that would be great for someones help.

Originally posted by mattadventure26 :. Per page: 15 30 Welcome, Guest. Please login or register. October 12,AM. First of all greeting and humble bows to everyone around here. I have been a long time lurker and admirer of the great job the Q2 community is doing here. So here is a question, why Q2Pro is the go to client now instead of R1Q2? Now it feels a bit better, but still nothing like R1Q2.

Q2Pro seemed fine in windowed mode at work yesterday, but when I launched it at home today, it was just horrible. It's like the mouse has some sort of lat ot the screen just wobbles too much. I am not really sure what it is, but the gameplay feels different, inferior to R1Q2 and I just can't stand it.

So, do I need to switch to Q2Pro and maybe change something in the config, or am I fine being the R1Q2 hipster online? I hear you. Q2Pro doesn't feel that great to me and I'm always on a learning curve with it since trying it years ago. I just updated it last night as a matter of fact and the HUD scaling and brighter digits are nice on old eyes but I like the old-school feel of r1q2 so that's my regular client. I mostly have the other clients on my machine for testing.

I've never done a side-by-side comparison so I won't try here. If you like r1q2 there's probably not much point in switching. I do happen to prefer q2pro and used r1q2 for many years before. I think I also noticed one other problem with r1q2 and downloads. Also in window mode q2pro you can simply use the mouse to click drag the size of your window like any other application in windows.

R1q2 is a hassle using keyboard to get to menu to select different resolution to make window predefined sizes.

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My only complaint about q2pro is you have to hold ESC key for couple seconds to access the menu. Opposed to just hitting ESC key once. I personally like the visual enhancements. But it makes the screen dark which is easier on my eyes and players are bright even if they don't have bright skins. I download q2pro from q2s.

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I am sure everyones person setup varies and plays some contributing factors. In the end it's just a matter of personal preference if you can take the time to adjust to a new piece of software and make it work for you.

After adjusting to q2pro there's no way I could ever go back to r1q2 or vanilla quake2. Bring more Life back to your favorite mod!GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. Work fast with our official CLI. Learn more. If nothing happens, download GitHub Desktop and try again. If nothing happens, download Xcode and try again. If nothing happens, download the GitHub extension for Visual Studio and try again.

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We use essential cookies to perform essential website functions, e. We use analytics cookies to understand how you use our websites so we can make them better, e. Skip to content. Archive of source for all public releases of r1ch's r1q2 Quake2 client 15 stars 14 forks. Dismiss Join GitHub today GitHub is home to over 50 million developers working together to host and review code, manage projects, and build software together. Sign up. Go back. Launching Xcode If nothing happens, download Xcode and try again.

Latest commit. Git stats 79 commits. Failed to load latest commit information. View code. This file is a very quick introduction to some of the major changes in the R1Q2 client. The R1Q2 Updater available on the website is also strongly recommended. Run it periodically every few weeks to automatically keep all your R1Q2 related files up to date.

In fact, you should probably run it right now to be sure you really have the latest versions of everything. Rename or move away any paks you don't want loaded. This means that the speed at which graphics are updated renderer FPS is separate from the rate at which packets are sent to the server network or packet FPS. Most modern hardware is capable of running Q2 at crazy rendering FPS which on traditional clients will cause many packets to be sent to the server resulting in increased upstream bandwidth usage on the client, increased downstream and higher CPU usage on the server and additional workload for any routers and other devices that have to shift your packets around.

Due to how the Q2 physics engine works, this will result in small differences in the way movement is processed. The most notable effect is the height that you are able to attain when jumping off ramps or other types of jump. To most users, this won't be noticable. Another issue that occurs is that strafe jumping may "feel" different - some players report a "sticky" effect as if they are stuck to the floor for a brief moment after jumping.

If you don't notice either of these issues then great - you can use the asynchronous FPS and save both yours and the servers resources. That's pretty much one of the major changes to the client. Another feature most people immediately want to get working is location reporting.

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OpenAL audio was recently introduced to the R1Q2 client. It allows fully positional 3D audio, providing a more realistic sound experience.

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There are a few quirks with it at present, notably looping sounds don't synchronize with each other and the falloff from entity sounds is not quite the same as standard audio. Then add to your autoexec.Quake2 multiplayer version download [47mb]. I've created original q2 without any modifications. I thought this would be a nice alternative for people that want the 'original q2 feeling'. Ofcourse you can modify by adding your own pak-files.

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Upload or insert images from URL. Search In. Reply to this topic Start new topic. Recommended Posts. Report post. Posted April 13, edited. Quake2 multiplayer version download [47mb] duco wrote : I've created original q2 without any modifications.

Advanced teammessages can be edited in [team-dm. Share this post Link to post Share on other sites. Edited April 13, by Niko. Hide Niko's signature Hide all signatures. Posted April 17, edited. Premesteno u prvi post brisati Edited January 15, by Muerte.Home Discussions Workshop Market Broadcasts. Change language.

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Install Steam. Store Page. Quake II Store Page. Uhm I am trying to get a decent source port for Quake 2, but it is damn near impossible to understand how to install some of them.

Any easier to use and install source ports? Showing 1 - 5 of 5 comments. Butane View Profile View Posts. Anything easier than that I'm not aware of. I use Yamagi and works great. It works now. I'd say Yamagi if you want an enhanced, vanilla-like experience mainly for SP play until the download speeds get improved at least. There's also Quake 2 Evolved but it's unfinished and glitchy on modern hardware so I can't really recommend it.

Last edited by n00by ; 2 Aug, pm. Julia : View Profile View Posts. Per page: 15 30 Date Posted: 27 Jul, pm. Posts: 5. Discussions Rules and Guidelines. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts. All rights reserved. All trademarks are property of their respective owners in the US and other countries.

Some geospatial data on this website is provided by geonames. View mobile website.The odd features eg location support will soon get added, but you aren't going to see winamp controls, mirc auto away features, etc in the considerable future.

R1Q2 is not an anti-cheat client. I've seen several people and messages on forums thinking R1Q2 by itself is an anti-cheat client.

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It is not, however recent versions now support the r1ch. Unlike other clients, R1Q2 accomplishes this by sampling input for several frames and generating one network packet. This avoids the hackyness exhibited in other clients that rely on Q2's packet loss recovery features to lower the network rate, however it also creates some more. Security Another important but somewhat "unnoticable" change are the plethora of security improvements. Note that saveloc will not work if your.

Be careful with this if you have unwanted pak files lying around as "dontloadme. Remember, the last pak file to be loaded will be used when searching for files, for example pak This will give a much smoother mouse response and completely fixes the issue of mouse acceleration on Windows or higher.

You may need to play with the sensitivity cvar after turning on DirectInput as it samples slightly differently.

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DirectInput Keyboard DirectInput keyboard support available in the latest versions. DInput keyboard fixes the problem of Windows seemingly delaying sending input messages to Q2 during heavy CPU usage, this resulted in sticky or delayed keyboard input. R1Q2 Protocol protocol 35 When connected to R1Q2 servers, a new protocol is able to be used which gives several improvements: faster free-flying observer movement, bandwidth savings on entity updates, support for much faster connection process thanks to zlib and a generic compressed packet format for faster auto downloading and receiving larger than bytes worth of entity updates at once.

The qport cvar is changed to a single byte on R1Q2 protocol in order to reduce outgoing bandwidth usage. If you have multiple players behind a single IP, be sure they each use a unique qport value that is between 0 and Be aware that Q2 sounds are mostly in 22khz format and upsampling to 44 khz will use a lot more memory and may cause stuttering if new sounds are loaded mid-game whether this happens depends on whether mod precaches sounds properly.

Filesystem Caching File system speedups! R1Q2 maintains a binary tree of pak file contents so when looking for a file only a few lookups have to be done as opposed to scanning the entire pak file. A filesystem cache is also maintained, files that have previously been requested have their location stored in a separate binary tree allowing for fast future access.

Be aware that if you modify a file on disk that has been cached by R1Q2, subsequent accesses will likely fail. Misc things R1q2 map override file generator. Console buffer size doubled, command buffer sized up to 32k so loading large configs shouldn't be a problem.

Current local time displayed in the console. Commands, aliases and cvars are stored in binary trees for faster internal lookups and are also case sensitive. Various error conditions are drawn in text during gameplay on the middle left of the screen. These can give you an indication of a network condition well before the phonejack appears.

Default is 2. Particle count increased to This should fix problems of disappearing railgun trails and other lost particle effects during heavy activity. Similarly, R1Q2 counts the maximum number of lightstyles sent by a server and won't loop through all maximum entries each frame.

The client will also no longer bind to port unless it is actually running a server as well. For those of you looking for a transparent console, you will need R1GL put this.

There is no cvar to control transparency, R1GL uses the alpha from the 32 bit image in order to remain compatible with Q2 3. Default 1. Defaults to 0 autodetect and will attempt protocol 35 followed by The r1ch. Once downloaded, place the anticheat. When necessary, the DLL will automatically update itself on loading; this may take several minutes on a slow connection so please be patient if Q2 appears frozen at the 'loading anticheat' screen.

Please note that this is an unofficial version of Q2PRO. You must also use an approved renderer such as R1GL 0. It is recommended you use the R1Q2 Updater included in the installer which will ensure your files are the latest versions - simply run R1Q2Updater. AprQ2 supports the anticheat module as of AprQ2 v1. This will show the anticheat status of all players when used on an anticheat-enabled server.

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The files column shows the number of failed file checks the client has. Use the acinfo command for more information about players who failed file checks.

This will show a list of modified files the player is using that do not match the server-configured hash list. The anticheat module needs to make a connection to the anticheat server to function. Be sure to allow your Quake 2 client full access to the Internet to ensure that the anticheat can connect.

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Please note, if you update your client. This is a false positive caused by the way the. Note that when the DLL updates, you may have to re-allow it in your anti-virus software. Please contact the admin of the Quake II server for support about file checks. The anticheat module itself does not check any files, it is up to the server admin to configure them.

Set it to "Off". Firewalls The anticheat module needs to make a connection to the anticheat server to function.